Tick Down

Count down the world. Erase the moments between. Escape before time runs out.

A 2D puzzle-platformer where every Count Down removes moments from the world. Drop from smooth motion toward 1 Hz, slip through collisions that never happen, and reach the exit before the real-time clock hits zero.

Controls

  • A / D or Left / Right Arrow — Move
  • Space — Jump
  • E — Count Down
  • Any key or Left Click — Retry after rewinding

Made for GMTK GameJam 2026 "Count Down"


Credits

Game design and development: Ichigo33 (Wang Liao)

  • Player and camera foundations: Flare Engine and Safire 2D Camera by TwoBitMachines.
  • Presentation tweening: DOTween by Daniele Giardini / Demigiant.
  • UI feedback sequencing: Feel by More Mountains.
  • Font: Liberation Sans by Red Hat, licensed under the SIL Open Font License 1.1.
  • Room art accents: Platformer Pack: Industrial by Kenney, licensed under CC0 1.0.
  • Player art: 1-Bit Platformer Pack by Kenney, licensed under CC0 1.0.
Updated 24 days ago
Published 29 days ago
StatusReleased
PlatformsHTML5
Authorichigo33
GenrePlatformer
Tags2D, Experimental, Indie, Retro, Unity
AI DisclosureAI Assisted, Code

Comments

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So unique! God Job!