Tick Down

Count down the world. Erase the moments between. Escape before time runs out.

A 2D puzzle-platformer where every Count Down removes moments from the world. Drop from smooth motion toward 1 Hz, slip through collisions that never happen, and reach the exit before the real-time clock hits zero.

Controls

  • A / D or Left / Right Arrow — Move
  • Space — Jump
  • E — Count Down
  • Any key or Left Click — Retry after rewinding

Made for GMTK GameJam 2026 "Count Down"


Credits

Game design and development: Ichigo33 (Wang Liao)

  • Player and camera foundations: Flare Engine and Safire 2D Camera by TwoBitMachines.
  • Presentation tweening: DOTween by Daniele Giardini / Demigiant.
  • UI feedback sequencing: Feel by More Mountains.
  • Font: Liberation Sans by Red Hat, licensed under the SIL Open Font License 1.1.
  • Room art accents: Platformer Pack: Industrial by Kenney, licensed under CC0 1.0.
  • Player art: 1-Bit Platformer Pack by Kenney, licensed under CC0 1.0.
Published 1 day ago
StatusReleased
PlatformsHTML5
Authorichigo33
GenrePlatformer
Tags2D, Experimental, Indie, Retro, Unity
AI DisclosureAI Assisted, Code

Comments

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So unique! God Job!