Tick Down
Tick Down
Count down the world. Erase the moments between. Escape before time runs out.
A 2D puzzle-platformer where every Count Down removes moments from the world. Drop from smooth motion toward 1 Hz, slip through collisions that never happen, and reach the exit before the real-time clock hits zero.
Controls
- A / D or Left / Right Arrow — Move
- Space — Jump
- E — Count Down
- Any key or Left Click — Retry after rewinding
Made for GMTK GameJam 2026 "Count Down"
Credits
Game design and development: Ichigo33 (Wang Liao)
- Player and camera foundations: Flare Engine and Safire 2D Camera by TwoBitMachines.
- Presentation tweening: DOTween by Daniele Giardini / Demigiant.
- UI feedback sequencing: Feel by More Mountains.
- Font: Liberation Sans by Red Hat, licensed under the SIL Open Font License 1.1.
- Room art accents: Platformer Pack: Industrial by Kenney, licensed under CC0 1.0.
- Player art: 1-Bit Platformer Pack by Kenney, licensed under CC0 1.0.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | ichigo33 |
| Genre | Platformer |
| Tags | 2D, Experimental, Indie, Retro, Unity |
| AI Disclosure | AI Assisted, Code |




Comments
Log in with itch.io to leave a comment.
So unique! God Job!